Cabin Environment
Cabin Environment

I created this cabin for a virtual reality experience. My client was a major U.S. realtor. I modeled everything in Maya, created PBR materials in Substance Painter, and put together asset packages for the client in Unity. The images above were rendered in Maya/Arnold. I followed a style board provided by the client. Cabin was supposed to be a calming and uncluttered environment that would not distract from the VR experience.